It’s noteworthy that more pledgers went for Armed Fantasia over Penny Blood, but that’s not surprising. Both titles will be packed with content, which ideally won’t prolong the development times. All the stretch goals were also met for the individual games, for which there are too many to list in this post. It was enough to meet every stretch goal they provided, including those for console versions and New Game Plus modes. It concluded today, raising over $2.5 million in the process. It was clear from the day the campaign started, and when I first posted about it, that this would be one of the biggest examples of a wildly successful video game Kickstarter in recent memory, and it is. It’s forgivable that publishers would need convincing that an audience remained for both, the clearly stated purpose of the campaign given the sheer amount of money both Wild Bunch Productions and Yukikaze, the head development teams behind both projects, needed. Both series have been dead for nearly two decades, since the days of the all-powerful PlayStation 2’s prominence. The newest high-tier examples are the dual Kickstarter of Armed Fantasia: To the End of the Wilderness and Penny Blood, themselves successors to the Wild Arms and Shadow Hearts Japanese RPG franchises. If you’d like to throw your support behind the project - full disclosure: I have! - then hit up the campaign page here.Crowdfunding has been a boon for developers looking to get spiritual successors off the ground, for projects publishers wouldn’t provide support for until it was determined that a significant audience existed for them. We’ll have to wait and see, I guess - and quite a while, too, since the projects aren’t set for completion until 2025 at the earliest. The Kickstarter, at this point, is more of a formality to gauge interest than anything else - but given the outpouring of support it’s received so far, it’s entirely possible that the scope of these games may well end up being even greater than originally intended. The best thing about these trailers already looking good is that it provides plenty of evidence that the teams behind the two games are already working hard on them, and that they’re confident in their success. Shadow Hearts was also brilliantīoth do a great job of highlighting the distinctive style of each project, with Armed Fantasia featuring a more obviously colourful “anime” style, with Penny Blood instead opting for a moody manga-esque look featuring pencil-style shading, lovely thick outlines and a muted colour palette. They are all fantastic adventures well worth your time today. Each game stood by itself, but the one constant was the interesting fusion of themes and aesthetics drawn from westerns, traditional fantasy and sci-fi. Not only that, but the early Wild Arms games also allowed you to name your own spells, which, believe me, never, ever gets old.Īs the series progressed, the narratives became more ambitious, and the jump to the PlayStation 2 era allowed for a significant improvement in presentation, too, with the later Wild Arms games adopting a very appealing cel-shaded art style. Wild Arms’ dungeons were always much more than simply running through from one end to another while fending off random encounters you’d have to make use of items to solve puzzles and find secrets along the way. If you’ve never played a Wild Arms game, they originated back in the PlayStation 1 era with a game that was a curious hybrid of turn-based RPG with Zelda-style exploration puzzles.
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